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Gigo Kids First Coding & Robotics
With Kids First Coding & Robotics, preschoolers and elementary schoolers will learn basic programming concepts by completing lesson challenges that encourage engagement with the robot and story cards. Kids First Coding & Robotics features lots of scenarios and stories that make learning fun!
Ideal educational game for preschoolers to understand the basic logic of programming!
STEM skills in preschoolers!
The "Golden Pin 2018" Design Award, one of the most important awards related to product design, was awarded to the educational package KIDS FIRST CODING & ROBOTICS.
It does not require the use of a tablet, smartphone or computer to program it. Programs are created simply by a series of command cards that create the algorithmic "path". As the robot passes over the command cards, a sensor on the bottom of the robot reads them one by one and loads the program. Then you place the robot on a track you have created and the robot runs the program. You can program the robot to move in different directions, activate the gear, turn on the LED lights, play sounds and respond to different action cards. The built-in gear allows simple robotic structures to be built with arms or other moving parts that respond according to program instructions.
With KIDS FIRST CODING & ROBOTICS you can also teach your young students physics, engineering and problem-solving skills through a series of building and programming lessons. The 34 lessons are aligned with the standards for computer education developed by the Computer Science Education Association (CSTA) and the International Society for Technology Education (ISTE), as well as lessons from Code.org. The lessons are developed through the illustrated activity guide, allowing the kit to be suitable for children aged at least four with the help of an adult, and up to the age of eight. The lessons cover these six key areas in programming: sequence, iteration, events, conditions, functions, and variables.
In addition to Sammy, there are five other stories, each featuring a series of building models, programming challenges, and lessons related to the following themes: a mouse moves through a maze to find cheese, a penguin wanders around a zoo, a soccer player moves a ball into the goal, a fire truck puts out a fire, and a robot factory performs tasks in a factory environment. The full color illustrated activity guide guides the user through the programming lessons and assembly of the various models.
The box includes:
30 story cards for kids to create different tracks
120 programming cards
1 unit – base
variety of blocks to build different models
Guide with 34 lessons
Stem toys for children.
Manual